Creating a new transport#
- Make sure there is enough clear space around you.
- Get the vehicle you want to define as a transport. You have to sit inside or be close to it.
- Now type in the command
/transport <NAME>where you replace<NAME>with the name of the vehicle (e.g./transport flatbed). This is just so you can identify it later. It could be named anything. - Now type the command
/min. This allows for adjusting the minimum restraints of the loading area. You can use WASD and 8 and 5 on the numpad to move it in all 6 directions relative to the vehicle. You can hold Shift to make moving the points faster. - Now type the command
/max. This works the same as/minand is the maximum restraint. - If your transport has a ramp in the form of a door (e.g. the Benson), you can use the command
/door DOOR_INDEXto create an interaction area to open/close this door. Moving works the same as/minand/max. - If your transport needs a ramp model defined, type the command
/rampmodel <MODELNAME>where you replace<MODELNAME>with the name of the ramp model (e.g.lts_prop_lts_ramp_02for most of the predefined vehicles). Moving works again the same as/minand/max. - Once you are happy with everything, type the command
/save. - Now you only need to restart the script once by typing the command
ensure VehicleTransport. - If there are no errors: Congrats! You now have a new transport vehicle!