Skip to content

Creating a new transport#

  1. Make sure there is enough clear space around you.
  2. Get the vehicle you want to define as a transport. You have to sit inside or be close to it.
  3. Now type in the command /transport <NAME> where you replace <NAME> with the name of the vehicle (e.g. /transport flatbed). This is just so you can identify it later. It could be named anything.
  4. Now type the command /min. This allows for adjusting the minimum restraints of the loading area. You can use WASD and 8 and 5 on the numpad to move it in all 6 directions relative to the vehicle. You can hold Shift to make moving the points faster.
  5. Now type the command /max. This works the same as /min and is the maximum restraint.
  6. If your transport has a ramp in the form of a door (e.g. the Benson), you can use the command /door DOOR_INDEX to create an interaction area to open/close this door. Moving works the same as /min and /max.
  7. If your transport needs a ramp model defined, type the command /rampmodel <MODELNAME> where you replace <MODELNAME> with the name of the ramp model (e.g. lts_prop_lts_ramp_02 for most of the predefined vehicles). Moving works again the same as /min and /max.
  8. Once you are happy with everything, type the command /save.
  9. Now you only need to restart the script once by typing the command ensure VehicleTransport.
  10. If there are no errors: Congrats! You now have a new transport vehicle!