Creating a new transport
If you want to define your own transport vehicles (e.g. modded vehicles), you can use a series of commands to set it up ingame.
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If you want to define your own transport vehicles (e.g. modded vehicles), you can use a series of commands to set it up ingame.
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Make sure there is enough clear space around you.
Get the vehicle you want to define as a transport. You have to sit inside or be close to it.
Now type in the command /transport <NAME>
where you replace <NAME>
with the name of the vehicle (e.g. /transport flatbed
). This is just so you can identify it later. It could be named anything.
Now type the command /min
. This allows for adjusting the minimum restraints of the loading area. You can use WASD and 8 and 5 on the numpad to move it in all 6 directions relative to the vehicle. You can hold Shift to make moving the points faster.
Now type the command /max
. This works the same as /min
and is the maximum restraint.
If your transport has a ramp in the form of a door (e.g. the Benson), you can use the command /door DOOR_INDEX
to create an interaction area to open/close this door. Moving works the same as /min
and /max
.
If your transport needs a ramp model defined, type the command /rampmodel <MODELNAME>
where you replace <MODELNAME>
with the name of the ramp model (e.g. lts_prop_lts_ramp_02
for most of the predefined vehicles). Moving works again the same as /min
and /max
.
Once you are happy with everything, type the command /save
.
Now you only need to restart the script once by typing the command ensure VehicleTransport
.
If there are no errors: Congrats! You now have a new transport vehicle!