π¦OrbitCam
Last updated
Last updated
The OrbitCam is a script that allows you to have a separate camera that can orbit a given point or entity. This is very useful for certain occasions where the default camera is useless or where you need some more control over the camera angle.
When the player is dead, you can no longer move the camera in the base game. This allows you to change that. You could also start a camera when a player is sitting on some benches where the default camera would usually glitch into the player.
Orbit the camera around a given point or entity.
Can follow entities with an offset.
Zooming in and out.
Configurable min and max radius and zooming steps in between.
Configurable transition speed between gameplay and orbit cam.
Switch between performance and precision mode (less or more accurate collision detection).
Works on mouse + keyboard and controller!
Comes with several exports that can be used from other scripts.
When using the script "baseevents": Automatically starts a camera when the player dies.
Client side:
Idle: 0.00ms
Active camera (performance mode): 0.06-0.07ms
Active camera (precision mode): 0.09-0.10ms
Server side: 0.00ms