Exports (server)
AddKey
Add key(s) to a player using the player id and a plate.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:AddKey(playerId, plate, count)AddKeyUsingIdentifier
Add key(s) to a player using the player's identifier and a plate.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:AddKeyUsingIdentifier(identifier, plate, count)BuyNewKey
Add key(s) to a player using the player id and a plate and charge the player for it.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:BuyNewKey(playerId, plate, count)RemoveKey
Remove key(s) from the player using the player id and plate.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:RemoveKey(playerId, plate, count)RemoveKeyUsingIdentifier
Remove key(s) from the player using the identifier and plate.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:RemoveKeyUsingIdentifier(identifier, plate, count)AddTempKey
Add a temporary key to the player using the player id and plate.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:AddTempKey(playerId, plate)AddTempKeyUsingIdentifier
Add a temporary key to the player using the identifier and plate.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:AddTempKeyUsingIdentifier(identifier, plate)RemoveTempKey
Remove a temporary key from a player using the player id and plate.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:RemoveTempKey(playerId, plate)RemoveTempKeyUsingIdentifier
Remove a temporary key from a player using the identifier and plate.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:RemoveTempKeyUsingIdentifier(identifier, plate)ChangeKeyOwner
Give key(s) from one player to another using their player ids.
Parameters:
playerIdSender - string - The server side id of the player that should give the key.
playerIdReceiver - string - The server side id of the player that should receive the key.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ChangeKeyOwner(playerIdSender, playerIdReceiver, plate, count)ChangeKeyOwnerUsingIdentifier
Give key(s) from one player to another using their identifiers.
Parameters:
identifierSender - string - The identifier of the player that should give the key.
identifierReceiver - string - The identifier of the player that should receive the key.
plate - string - The license plate text of a vehicle.
count - int - The number of keys to give.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ChangeKeyOwnerUsingIdentifier(identifierSender, identifierReceiver, plate, count)ChangeVehicleOwner
Change the owner of a vehicle.
Parameters:
playerIdSender - string - The server side id of the player that should give the key.
playerIdReceiver - string - The server side id of the player that should receive the key.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ChangeVehicleOwner(playerIdSender, playerIdReceiver, plate)ChangeVehicleOwnerUsingIdentifier
Change the owner of a vehicle using their identifiers.
Parameters:
identifierSender - string - The identifier of the player that should give the key.
identifierReceiver - string - The identifier of the player that should receive the key.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ChangeVehicleOwnerUsingIdentifier(identifierSender, identifierReceiver, plate)ExchangeLocks
Removes all created keys with a specified plate and charges the player for it.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ExchangeLocks(playerId, plate)ExchangeLocksUsingIdentifier
Removes all created keys with a specified plate and charges the player for it.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True on success, false on failure.
local success = exports["VehicleKeyChain"]:ExchangeLocksUsingIdentifier(identifier, plate)RemoveAllKeysUsingPlate
Removes all created keys with a specified plate.
Parameters:
plate - string - The license plate text of a vehicle.
exports["VehicleKeyChain"]:RemoveAllKeysUsingPlate(plate)IsVehicleOwner
Check if a player is the owner of a vehicle.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True if player is owner.
local isVehicleOwner = exports["VehicleKeyChain"]:IsVehicleOwner(playerId, plate)IsVehicleOwnerUsingIdentifier
Check if a player is the owner of a vehicle.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True if player is owner.
local isVehicleOwner = exports["VehicleKeyChain"]:IsVehicleOwnerUsingIdentifier(identifier, plate)IsKeyOwner
Check if a player is the owner of a key for a vehicle (excluding being the owner of the vehicle).
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
model - int - The model hash of a vehicle.
Returns:
bool - True if player is owner.
local isKeyOwner = exports["VehicleKeyChain"]:IsKeyOwner(playerId, plate, model)IsKeyOwnerUsingIdentifier
Check if a player is the owner of a key for a vehicle (excluding being the owner of the vehicle).
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True if player is owner.
local isKeyOwner = exports["VehicleKeyChain"]:IsKeyOwnerUsingIdentifier(identifier, plate)IsVehicleOrKeyOwner
Check if a player is the owner of a vehicle or its key.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
model - int - The model hash of a vehicle.
Returns:
bool - True if player is owner.
local isOwner = exports["VehicleKeyChain"]:IsVehicleOrKeyOwner(playerId, plate, model)IsVehicleOrKeyOwnerUsingIdentifier
Check if a player is the owner of a vehicle or its key.
Parameters:
identifier - string - The identifier of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True if player is owner.
local isOwner = exports["VehicleKeyChain"]:IsVehicleOrKeyOwnerUsingIdentifier(identifier, plate)IsTempKeyOwner
Check if a player is the owner of a temporary key for a vehicle.
Parameters:
playerId - int - The server side id of the player.
plate - string - The license plate text of a vehicle.
Returns:
bool - True if player is owner.
local isTempKeyOwner = exports["VehicleKeyChain"]:IsTempKeyOwner(playerId, plate)GetPlayerKeys
Returns a list of all keys a player owns.
Parameters:
playerId - int - The server side id of the player.
Returns:
table<table<string, int, int>> - List of keys with their plate, count and associated model.
local keys = exports["VehicleKeyChain"]:GetPlayerKeys(playerId)
for i = 1, #keys do
print("Plate:", keys[i][1])
print("ModelHash:", keys[i][2])
print("Count:", keys[i][3])
print("")
endGetPlayerVehicles
Returns a list of all vehicles a player owns.
Parameters:
playerId - int - The server side id of the player.
Returns:
table<table<string, int>> - List of vehicles with their plate and model hash.
local vehicleList = exports["VehicleKeyChain"]:GetPlayerVehicles(playerId)
for i = 1, #vehicleList do
print("Plate:", vehicleList[i][1])
print("ModelHash:", vehicleList[i][2])
print("")
endGetPlayerVehiclesAndKeyCount
Returns a list of all vehicles a player owns including the amount of keys.
Parameters:
playerId - int - The server side id of the player.
Returns:
table<table<string, int, int>> - List of vehicles with their plate, model hash and key count.
local vehicleList = exports["VehicleKeyChain"]:GetPlayerVehiclesAndKeyCount(playerId)
for i = 1, #vehicleList do
print("Plate:", vehicleList[i][1])
print("ModelHash:", vehicleList[i][2])
print("Key count:", vehicleList[i][3])
print("")
endGetPlayerTempKeys
Returns a list of all temporary keys a player owns.
Parameters:
playerId - int - The server side id of the player.
Returns:
dictionary<string, int> - Plates associated with a model (or -1 if no model).
local tempKeys = exports["VehicleKeyChain"]:GetPlayerTempKeys(playerId)
for plate, model in pairs(tempKeys) do
print("Plate:", plate)
print("Model:", model)
print("")
endGetPlayerVehiclesAndKeys
Returns both the results from GetPlayerVehicles and GetPlayerKeys.
Parameters:
playerId - int - The server side id of the player.
Returns:
table<table<string, int>> - List of vehicles with their plate and model hash.
table<table<string, int, int>> - List of keys with their plate, count and associated model.
local vehicleList, keys = exports["VehicleKeyChain"]:GetPlayerVehiclesAndKeys(playerId)
for i = 1, #vehicleList do
print("Plate:", vehicleList[i][1])
print("ModelHash:", vehicleList[i][2])
print("")
end
for i = 1, #keys do
print("Plate:", keys[i][1])
print("ModelHash:", keys[i][2])
print("Count:", keys[i][3])
print("")
endLast updated